![]() Indie project stands out for its original mechanics. Upon death, he is revived at the nearest control point. The protagonist is highly flammable, gets wet on contact with fire, dies when falling from a great height or jumping into an abyss. A black and white character runs through colorful locations, reminiscent of collages. AYIM isn't the cream of the crop of all the great downloadable games that are coming out these days, but it's definitely up on the roster.And Yet It Moves Is a 2D side-scrolling puzzle platformer. More importantly, it's innovative, which earns it a spot in this exciting summer of indie games. Still, the game is undeniably interesting and pretty fun for a while. Damned if you do, damned if you don't (but blessed if you have a classic controller, I guess). The other control schemes all involve rotating with the Wii-mote's pointer or motion-sensing, and there's too much lag time to make your rotations without the pausing. Also note, however, that this mode is far too frustrating to play without a classic controller. Note that unlocking "retro mode" allows you to play in the 90-degree PC style, complete with no-pause rotating. Not only does this give you a breather to think things over any time you want, it lets you cheat on certain timing puzzles (think of those old-school Mega Man-style platforms that appear and disappear, except you can hover in midair for as long as you want). ![]() Since it would be virtually impossible to do quick rotations with the Wiimote in real-time, the game always pauses the action to let you make just the right adjustments. It does quick 90-degree turns in real time. Second, the PC version doesn't pause when you're rotating. First, the extra precision in rotating as much or as little as you want on the Wii makes the platforming far more forgiving. The original PC version allowed you to rotate in only 90-degree intervals. ![]() The other issue is that it's too easy, which oddly enough, only applies to the Wii version. Achievements (on Wii? Am I hallucinating?), time trials, and survival modes do their best to add to the replay value, but there really isn't a whole lot to keep you coming back after one playthrough. That's one of the problems: The game is pretty short, with an adventure mode that takes less than five hours to finish (and that's including the four new levels for this version). AYIM isn't as stellar an offering as Limbo (few, if any, indie games can make that claim anyway), but it's good solid platforming fun while it lasts. This is a game reminiscent of the recent jaw-dropping indie hit Limbo: platforming with simple two-button controls that get some incredible mileage on the complexity of the puzzles. Monkey throwing feces in your face? Turn the tables midair and fling it back in his (I wish I had made that one up myself, but I can't take credit for it. ![]() Rocks falling from the ceiling? Change gravity on those bad boys. ![]() Wall too steep to jump over? Flip it and make it the floor. Everything moves except the little guy himself.Īs you can imagine, the puzzles revolve around this mechanic. Like the egomaniacal tyrant that I'm sure you are, you have free reign to pause the action at any time you want and rotate the whole world around your hapless peon. Run and jump may be all that the paper man can do, but it's not all you can do. No weapons, power-ups, double jumps, or combos here. The game is pleasingly simple – your little paper man can only do two things: run and jump. ![]()
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